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Showing posts with label e-book. Show all posts
Showing posts with label e-book. Show all posts

Monday, October 1, 2012

Joomla



Joomla





Joomla! is a continuation of the work of the Development Team which unanimously resigned from the Mambo project in August 2005. Celebrating its first birthday in September 2006, Joomla! has received 2.5 million downloads and is currently supported by a team of 19 developers. The name was chosen from thousands of recommendations by the community, and even went through an arduous review session by branding and marketing professionals who also felt that Joomla was the best choice of the lot. Joomla is a phonetic spelling for the Swahili word "Jumla", which means "all together" or "as a whole".

The Joomla! project has several Working Groups that have been created to utilise the wealth of knowledge our community provides. Each of these groups focuses on a specific aspect of Joomla! essential to the project's growth and development.

As it is neither possible or healthy for the core team to be involved in every discussion and conversation regarding Joomla! development and growth, these working groups are essential. With a leader or co-leader on the core team they have a built-in method of communication directly with the core team.

These working groups provide an essential communication channel between the community and the core team to bring concerns to light, advocate changes, and disseminate information. So, have fun with Joomla...............



Thanks !!!


 

Saturday, September 29, 2012

Autocad


Autocad





Autocad

AutoCAD is a software developed by AutoCAD way back in 1982 designed for Engineers, Architects and Designers. It is the flagship product of Autodesk and till date, there are not competitive products that can match AutoCAD.
AutoCAD History:
AutoCAD was developed from a program called Interact, which was written in a launguage called (SPL) by Michael Riddle. The first version ran on the Marinchip Systems 9900 computer (Marinchip Systems was owned by Autodesk co-founders John Walker and Dan Drake). Walker paid Riddle US$10 million for this CAD technology.
When Marinchip Software Partners (later known as Autodesk) formed, the co-founders decided to re-code Interact in C and PL/1. They chose C because it seemed to be the biggest upcoming language. The C version was the most complex programs in that language. Autodesk had to work with a compiler developer, Lattice, to update C, enabling AutoCAD to run. Early releases of AutoCAD used primitive entities such as lines, polylines, circles, arcs, and text — to construct more complex objects. Since the mid-1990s, AutoCAD supported custom objects through its C++ Application Programming Interface (API).
The modern AutoCAD includes a full set of basic solid modeling and 3D tools. The release ofAutoCAD 2007 included the improved 3D modeling that provided better navigation when working in 3D. Moreover, it became easier to edit 3D models. The mental ray engine was included in rendering and therefore it is possible to do quality renderings. AutoCAD 2010introduced parametric functionality and mesh modeling.

The latest AutoCAD releases are AutoCAD 2013 and AutoCAD 2013 for Mac. The release marked the 27th major release for the AutoCAD for Windows, and the third consecutive year for AutoCAD for Mac.
Official Name
Version
Release
Date of release
Comments
AutoCAD Version 1.0
1.0
1
1982, December
DWG R1.0 file format introduced.
AutoCAD Version 1.2
1.2
2
1983, April
DWG R1.2 file format introduced.
AutoCAD Version 1.3
1.3
3
1983, August
DWG R1.3 file format introduced.
AutoCAD Version 1.4
1.4
4
1983, October
DWG R1.4 file format introduced.
AutoCAD Version 2.0
2.0
5
1984, October
DWG R2.05 file format introduced.
AutoCAD Version 2.1
2.1
6
1985, May
DWG R2.1 file format introduced.
AutoCAD Version 2.5
2.5
7
1986, June
DWG R2.5 file format introduced.
AutoCAD Version 2.6
2.6
8
1987, April
DWG R2.6 file format introduced. Last version to run without a math co-processor.
AutoCAD Release 9
9.0
9
1987, September
DWG R9 file format introduced.
AutoCAD Release 10
10.0
10
1988, October
DWG R10 file format introduced.
AutoCAD Release 11
11.0
11
1990, October
DWG R11 file format introduced.
AutoCAD Release 12
12.0
12
1992, June
DWG R11/R12 file format introduced. Last release for Apple Macintosh till 2010.
AutoCAD Release 13
13.0
13
1994, November
DWG R13 file format introduced. Last release for Unix, MS-DOS and Windows 3.11.
AutoCAD Release 14
14.0
14
1997, February
DWG R14 file format introduced.
AutoCAD 2000
15.0
15
1999, March
DWG 2000 file format introduced.
AutoCAD 2000i
15.1
16
2000, July

AutoCAD 2002
15.6
17
2001, June

AutoCAD 2004
16.0
18
2003, March
DWG 2004 file format introduced.
AutoCAD 2005
16.1
19
2004, March

AutoCAD 2006
16.2
20
2005, March

AutoCAD 2007
17.0
21
2006, March
DWG 2007 file format introduced.
AutoCAD 2008
17.1
22
2007, March
Annotative Objects introduced. First release for the x86-64 versions of Windows XP and Vista.
AutoCAD 2009
17.2
23
2008, March
Revisions to the user interface including the option of a Microsoft Office 2007-like tabbed ribbon.
AutoCAD 2010
18.0
24
2009, March 24
DWG 2010 file format introduced. Parametrics introduced. Mesh 3D solid modeling introduced. Both 32-bit and 64-bit versions of AutoCAD 2010 and AutoCAD LT 2010 are compatible with and supported under Microsoft Windows 7.
AutoCAD 2011
18.1
25
2010, March 25
Surface Modeling, Surface Analysis and Object Transparency introduced. October 15, 2010[6] AutoCAD 2011 for Mac was released. Are compatible with and supported under Microsoft Windows 7
AutoCAD 2012
18.2
26
2011, March 22
Associative Array, Model Documentation
AutoCAD 2013
18.2
26
2012, March
Associative Array, Model Documentation

 So, have fun with Autocad.....................

Thanks !!!

XML


XML




XML 1.0 is a 'Recommendation' of the World Wide Web Consortium (W3C). Perhaps the most important web organisation, the W3C was founded in October 1994 "to lead the World Wide Web to its full potential by developing common protocols that promote its evaluation and ensure its interoperability" (W3C). An example of one of these protocols is HyperText Markup Language (HTML). It is this simple markup language that is the basis of web-publishing, and its success is synonymous with the Web itself. The creator of HTML, Tim Berners-Lee, known by many as 'the father of the Web', is the Director of this consortium. Given that HTML (in all its versions from 1.0 to 4.0) is a W3C Recommendation, one has a good idea of the importance of what the Consortium chooses to recommend. The W3C is as close to a governing body of the Web as one gets. When it talks, people listen.
The reason for the clout of this body becomes clear as soon as one takes a look at the list of its 'member organisations'. Big-name companies such as Microsoft, Netscape, Sun Microsystems, IBM, and Adobe all belong, as well as a whole host of internet-related organisations. Any company can join. They need only pay a fee to obtain membership and then they can take part in the creation of new standards. The remarkable feat of the W3C is that brings competing organisations together (Microsoft and Netscape being the obvious pair) in order to bring about industry-wide progress. Tim Bray (one of the editors of the XML specification) tells us, in Lourier & Bray, that "the premise [of the W3C] is you lock the key engineers in a room and you don't let them come out until they have agreement."
The forum for such discussions are the Working Groups, where initial ideas will be brought up. A successful idea will be formulated into a working draft, which is then submitted to the Director (Berners-Lee). If he considers the idea worthy he will declare it a 'Proposed Recommendation' and it is then forwarded to all member-organisations who then vote as to whether it should become an official Recommendation. They can register the following votes: unqualified approval, approval with comments, disapproval unless specified changes are made, or categorical disapproval. After votes have been cast, the idea may become an official Recommendation, become a working draft again, or be abandoned. In practice this process, and with it the refinement of a document, can take a great deal of time. So, have fun with XML.....................

Thanks !!!

Friday, September 28, 2012

PHP


PHP


PHP succeeds an older product, named PHP/FI. PHP/FI was created by Rasmus Lerdorf in 1995, initially as a simple set of Perl scripts for tracking accesses to his online resume. He named this set of scripts 'Personal Home Page Tools'. As more functionality was required, Rasmus wrote a much larger C implementation, which was able to communicate with databases, and enabled users to develop simple dynamic Web applications. Rasmus chose to release the source code for PHP/FI for everybody to see, so that anybody can use it, as well as fix bugs in it and improve the code.
PHP/FI, which stood for Personal Home Page / Forms Interpreter, included some of the basic functionality of PHP as we know it today. It had Perl-like variables, automatic interpretation of form variables and HTML embedded syntax. The syntax itself was similar to that of Perl, albeit much more limited, simple, and somewhat inconsistent.
By 1997, PHP/FI 2.0, the second write-up of the C implementation, had a cult of several thousand users around the world (estimated), with approximately 50,000 domains reporting as having it installed, accounting for about 1% of the domains on the Internet. While there were several people contributing bits of code to this project, it was still at large a one-man project.

Thanks !!!

Flash


Flash



Macromedia started out in San Francisco, California as a North American web development and graphics software house which has produced such great and innovative products as Macromedia Flash. The line of Macromedia products is still alive and kicking, only it has been acquired by Adobe Systems Incorporated, which is a former rival. It was acquired on December 3rd 2005. 
The history of Macromedia spans back nearly 20 years. It was formed through a merger of MacroMind-Paracomp and Authorware Inc. in 1992. Authorware Inc. was the maker of Authorware, and MacroMind-Paracomp were the makers of the Macromind Director. The first product after the merger was simply known as Director, which was an interactive multimedia creating tool that was widely used to create information kiosks and CD-ROMs. This software would be Macromedia’s number one product up until the mid 1990’s. Eventually the CD-ROM market began to decline steadily, and the Internet became increasingly popular. 
Once the World Wide Web had become number one, macromedia released Shockwave software, which was made for web browsers as a Director viewer plug-in. However, the company also decided that it should expand its market by creating and offering web-native media tools. This was a great move and helped to shape the World Wide Web as we know it today, however it could not save the company from being acquired by its rivals.
In 1995, Macromedia made its first acquisition, taking over Altsys for their intellectual property. In particular, the company was after FreeHand software, which was a vector drawing and page layout program that was very similar to Adobe Systems Inc’s Adobe Illustrator. The software components and vector graphics rendering engine that was contained within FreeHand proved to be very useful to Macromedia in the development of their technologies in support of their web strategies. In an effort to further jumpstart its web strategies, Macromedia made two more acquisitions.
First came the makers of FurtureSplash Animator, which was an animation tool that was originally created for pen-based computers and computing devices. This company was known as FutureWave Software. This company was acquired because its program was particularly suited for download over the World Wide Web because of its small file size. This was at a time when most internet users had a very slow connection and would not wait long enough to download larger programs. Following Netscape’s lead, Macromedia renamed this FutureSplash Animator as Macromedia Flash, and that is what most of us remember today. It then distributed the new Flash Player as a free web browser plug–in, in order to easily and rapidly spread the software, gaining market share. In 2005, more consumer computers had Macromedia Flash installed than any other internet media format, including QuickTime, Java, Windows Media Player and RealNetworks. As the programs matured, the focus was shifted from marketing the software as a media and graphics tool to promoting it as an actual web application platform.So,have fun with Flash...................

Thanks !!!

Thursday, September 27, 2012

Dreamweaver


Dreamweaver



 
Dreamweaver was originally an American web-graphics and website development software house. It worked independently  from 1992 to 2005. It had its headquarters in San Francisco, California. This software house produced a variety of products such as Dreamweaver and Flash. Later on in the year 2005 in December, the opponent company Adobe Systems, took the charge of Macromedia. So,have fun with Dreamweaver.........................


Thanks !!!

Wednesday, September 26, 2012

HTML


HTML


Learn about HTML(Hyper Text Markup Language) for developing website easily. I am now telling about HTML:

It was around 1992, when the World Wide Web was still something most people had never heard about. A new browser called Netscape 1.0 had come out and I started studying for a Ph.D. in Communications at a large university in Ohio. During the first couple of weeks of the semester, everyone wanted to get hooked up to the school's Internet server so they could send email around. I was the first to successfully attach. It was more dumb luck than skill. Of course, that also meant I was the first to be called when someone else couldn't seem to make their connection. After helping three or four people, somehow I was given the moniker of Computer Wizard. It was a totally groundless title, but one I wasn't willing to give up by telling the truth. Word spread to the computer science department of this great computer guru housed within the Communications building. They needed someone to teach a section of basic computers. I nervously accepted. Luckily it was getting to be Christmas break which meant a month's free time. I had to teach myself the computer. I traded a guy the use of his computer for a month in exchange for taking care of his cats. When I got started, however, I found I did have a knack for these fancy thinkin' boxes. I began to become consumed by what they could do. When school started again, the Webmaster asked if I wanted some World Wide Web space on their server. At this stage in my computer learning curve, he might as well have been speaking Lebanese. But it was free. I took it. My home page was created that afternoon. I began asking anyone that seemed to have any form of computer knowledge how to go about making a Web page. Very few were willing to offer any help. It seemed that if I was going to learn this HTML language that I was going to have to teach myself.
My first and only home page to this point existed only on a computer disc. It had clean lines and looked good. Later in the same day the page was finished, I got into a conversation with the head of the computer department who asked what I had been up to lately. I showed her my page. She asked if I would be willing to teach the HTML summer class.
Sure. Once again, I had accepted a position I was completely unqualified to perform. I started looking at the source codes of World Wide Web pages, collecting, categorizing, and sub-categorizing the commands and what they did. There wasn't a chance on God's green earth I was going to remember all this, so I wrote seven tutorials covering seven basic HTML areas. The purpose was to help me remember the required commands while lecturing.
I also collected a handful of images that all looked like little pieces of candy, what my father use to call "goodies." The name stuck. The first "HTML Goodies" page went up in June of 1994. I figured it couldn't hurt to register the tutorials with Webcrawler and Yahoo. I had a hard enough time learning this myself. If I could make someone else's life a little easier, all the better. A month went by and I received a letter from the Webmaster who had offered me the space in the first place. He was yelling, as much as one can yell in an email letter, that so many people were using my site that it was putting a strain on the server. It seemed that I had built the better mousetrap. People were coming in droves.
The email poured in. People wrote long, emotion-filled, thank you letters telling me they were happy to have found a site that showed them HTML in a language they could understand. No one had yet taken the time to explain the language in simple English, let alone offer it on the World Wide Web. Others wrote with questions. I started answering them. Within three months of posting the pages, I was answering 20 questions a day and servicing some 50,000 people a month. And they keep coming.
In November of 1996, the domain name htmlgoodies.com was born. And in 2001, I sold the site to Jupitermedia's internet.com, where it remains today.
HTML Goodies now sports over 700 tutorials and services over a million people a month. The first HTML Goodies book was the culmination of four years of research, hard work, and an untold number of questions from readers.


Thanks !!!

About Android


Android

android mascot picture

{Android nameless mascot}

Android is an open source software toolkit for mobile phones that was created by Google and the Open Handset Alliance. It’s inside millions of cell phones and other mobile devices, making Android a major platform for application developers. Whether you’re a hobbyist or a professional programmer, whether you are doing it for fun or for profit, it’s time to learn more about developing for Android. There are already many mobile platforms on the market today, including Symbian, iPhone, Windows Mobile, BlackBerry, Java Mobile Edition, Linux Mobile (LiMo), and more. When I tell people about Android, their first question is often, Why do we need another mobile standard? Where’s the “wow”? Although some of its features have appeared before, Android is the first environment that combines the following:

• A truly open, free development platform based on Linux and open source: Handset makers like it because they can use and customize the platform without paying a royalty. Developers like it because they know that the platform “has legs” and is not locked into any one vendor that may go under or be acquired.
• A component-based architecture inspired by Internet mashups: Parts of one application can be used in another in ways not originally envisioned by the developer. You can even replace built-in components with your own improved versions. This will unleash a new round of creativity in the mobile space.
• Tons of built-in services out of the box: Location-based services use GPS or cell tower triangulation to let you customize the user experience depending on where you are. A full-powered SQL database.

Now - a - days Android is becoming in the top position in OS market. So, it is more profitable for profession. If you want you can also be a professional Android developer and also make your carrier in this line. For this you can follow some tutorials from this blog. You will found many tutorials in this blog. In down-stair you will found some important e-book for make your carrier in this way. So, download the books for free and learn about android..............................


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About Java

Java

picture of java

The Java™ programming language, developed at Sun Microsystems under the guidance of Net-
luminaries James Gosling and Bill Joy, is designed to be a machine-independent programming language that is both safe enough to traverse networks and powerful enough to replace native executable code. Java addresses the issues raised here and may help us start building the kinds of applications we want. If you want to program a game, an application or an website applet you should know java programming language. Java is a easy programming language. If you practice it by your heart and soul, you will be a professional java developer. However, if you face any problem you can question us and we will help you. In this blog you will found so many helpful tutorial e-book and also video tutorial. You can also download the tutorial. Now, we are giving you some helpful e-books in free. You can download the e-books and create your own game, application and web -applet. So, have fun with java.......................       

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Some E-books for You
 
 Java A Beginner's Guide

Download 

O'Reily; Learning Java

Download

Beginning Java SE 6; Game Programming

Download

O'Reily; Java in A Nutshell

Download

Learning Java SE 7th Edition

Download

MIDlet Help

Download